# Deadend Improvement

**URL:** <https://forum.yarbo.com/t/deadend-improvement/1726>\
**Category:** Suggestion and Feature Requests\
**Created:** [May 14, 2025, 2:30pm UTC](https://forum.yarbo.com/t/deadend-improvement/1726 "2025-05-14T14:30:15Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Ken](https://yyz1.discourse-cdn.com/flex007/user_avatar/forum.yarbo.com/ken/32/1001_2.png) [@Ken](https://forum.yarbo.com/u/Ken)\
**Post date:** [May 14, 2025, 2:37pm UTC](https://forum.yarbo.com/t/deadend-improvement/1726/2 "2025-05-14T14:37:24Z")

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Deadend Area. Give this a little love so Yarbo knows there’s more interest:

> [@Deadend Area: Automatically create and mow a series of parallel Deadends](https://forum.yarbo.com/t/deadend-area-automatically-create-and-mow-a-series-of-parallel-deadends/1483):
>
> Feature suggestion: Deadend Area I have several pockets I need to mow on my property. Often these are dead-ended and are hemmed in by shrubs, fences, the pool, and so on, where if you mapped it as an Area with a border tucked in there or a big Area with No-go Zones, the rover would be unable to turn or get close to the edges of the pocket to do a more complete mowing job. The workaround is to map an Area in that pocket with a “best effort” – if you can – and add Deadends for anything the rov…

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_[View the full topic](https://forum.yarbo.com/t/deadend-improvement/1726)._
