Map Edit Bug

The routine that actually glues an edit to an existing perimeter does not use the same offset as the breadcrumb trail that is shown during the physical mapping.

One of them is based on the center of the core, the other is based on the antenna. Or perhaps one is based on one antenna, and the other is based on the other. Whichever.

Cheers

Hi there, I’ve confirmed with our product team that the same reference point is used throughout the map drawing and editing process.

However, we’d like to better understand the issue you’re describing. Could you please share more details about the specific scenario?

Thanks for your cooperation and for helping us investigate this further.

@Yarbo-Forum Thank you for the followup.

Edit an existing perimeter. In my case, generally adding to an area, not a “complex edit”.
The result will be offset.

In this example, I’d given the original perimeter a large buffer around an object. I attempted to reduce that buffer to a shorter distance. I started the rover within the area, transited into unmapped area, returned to within the area, and ended the edit. The result is the correct path, but offset.

Another example, adding to an area. Original perimeter was a straight line, North-south. The addition was drawn south to north.

This original example was an addition drawn west-to-east.

Cheers

Thanks for the additional details and examples. I’ve discussed this with the relevant team, and their initial suggestion is to try Correct Map Drift and then see whether the offset still occurs when editing the perimeter.

That said, it’s completely up to you whether you’d like to try this step. If you do, please let us know whether the issue still happens afterward, and we can continue looking into it from there.

I verified the core was positioned correctly on the charger with good GPS and issued a map drift correct.

I then added to an area, and the offset still happens.

Original perimeter was the green dots.

I bisected the perimeter at the red arrow location and overlapped the adjacent area, driving in a straight line, taking care to only intersect the existing perimeter exactly twice at a steep angle.

The start of the resulting polygon segment is offset to the right.

These defects do appear to affect both perimeter and area pathing.

It gets to the point where you’re making two edits to fix every edit, and it just gets worse and worse. You cannot even remove a section of an area, to fix the spike in the perimeter in that area. All it does is make two more spikes.

They probably could be corrected with this editing tool


But the edits are too small and are discarded.

Cheers,
-smc

Thanks for sharing all the details. I’ve passed this along to our team for further review, and I’ll keep you updated as soon as I have any new information.