# Recharge after area

**URL:** <https://forum.yarbo.com/t/recharge-after-area/2467>\
**Category:** Suggestion and Feature Requests\
**Created:** [June 22, 2025, 11:07pm UTC](https://forum.yarbo.com/t/recharge-after-area/2467 "2025-06-22T23:07:27Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Ken](https://yyz1.discourse-cdn.com/flex007/user_avatar/forum.yarbo.com/ken/32/1001_2.png) [@Ken](https://forum.yarbo.com/u/Ken)\
**Post date:** [June 23, 2025, 12:57pm UTC](https://forum.yarbo.com/t/recharge-after-area/2467/4 "2025-06-23T12:57:41Z")

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A couple of commands / directives that can be added to a Work Plan might be nifty. I can think of Recharge, Pause, and Repeat Prior Item.

“Pause” (same as hitting the Pause button) would let me hack a Gate Mode and a poor Go to Waypoint (“Send”, “Summon”), which would be Stubby Deadend + Pause. 😉 Pause should have a notification with it (“Yarbo paused and is at ThisMappedItem”).

Why Repeat Prior Item? I thought of Target Height. If I can put AreaWithTallGrass into a Work Plan, I can set Target Height, add Repeat, add another Repeat, and I’ve got the grass knocked down. My Dog Pen has that Grass From Outer Space - #YarboMPro! LOL! The snowblower already lets you do a repeat with different auger heights – same thing. If you permit the same Mapped Item added to a single Work Plan multiple times, that would achieve the same effect.

Others probably have additional suggestions.

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