*insert eye twitching gif
The biggest issue with Yarbo paths are that they are all straight (no curves) and too many 90deg (zero turns). Those are also all the things that get Yarbo stuck in the snow. It can be going along great, but rather than a gradual turn into the next section it stops, tries a zero turn, and gets stuck, never to be unstuck again.
However, I must point out that compared with last year, the navigation is a world better. When it reaches the end of a path, it doesnât just try to turn, it backs up first. Before declaring a âtrack slippageâ error, it tries some useful things first (raising the auger, different speeds, etc) most of which will get it unstuck. And it seems to change speed depending on how much snow is there, I guess measuring auger current and slowing down if under strain.
So while I wish they could come up with some other patterns, maybe one that only goes forward and backward, at least they are improving!
Looks like all current patterns are based on rectangle. Curved pattern will work better for curved road, it should not be issue to decide pattern based on longest area border.
I suggested also to continue short lines to the long lines to minimize turns, kind of work boundary to boundary like human with manual device (blower, lawn mower) will do.
For example if line is 1/X of area length (x is parameterized) yarbo continues short line to the next long line (even if its already cleaned).
If you use circular pattern it can drive minor radiiâŚitâs soooooo close! Also wouldnât mind smart turn for docking and clearing more of the area in front of the dock to do it
OK why does it feel it needs to go way over there to startâŚif there is a snow plow berm I want it to traverse it straight on downhillâŚslope mode is set up there but itâs too buggy ATM and still gets stuck a lot.
All about that base. Not bass.
Did you sic Yarbo on that tow truck? Looks like heâs about to get it!




