If an area needs to be remapped, when a user deletes the area and re-maps it, all the overlapping pathways and dead-ends get “disconnected” and no longer work, requiring the user to also recreate the pathways and dead-ends.
Considering how painstakingly tedious it is to create dead-ends and pathways that don’t cause Yarbo to run into things, zero-turn and ruin grass, etc., this is quite frustrating.
Please “associate” or “connect” elements in the map based on their overlapping behavior. If I create a new area and there are pathways/dead-ends intersecting it, Yarbo should just recognize these features in the map and work accordingly.
They used to delete Pathways if you deleted an endpoint Area. I’m not sure they’re still doing that – I think the Pathways are now orphaned and cannot be reused. Deadends, yeah, aggravating – if the Area goes away, the Deadends no longer work but are there, even if you put the Area back.
It is my understanding that Yarbo is working on making Pathways less critical by allowing Area overlaps to be pathways. They also said they’re looking at making Pathways responsive to any Area or overlap on top of them. This is in partial response to the summer+winter mapping on the one map we get. I don’t know if you’ve seen that yet or will this winter, but the map becomes unworkable. No clue what I’m going to do in November when I put the snowblower on and have to re-map something. It’s all buried under the mowing stuff. I do know Yarbo has heard me and others on this, and they have some ideas.
Thank you for bringing this to our attention! We understand how frustrating it can be to recreate pathways and dead-ends after remapping an area. Your suggestion to better preserve and associate overlapping elements makes a lot of sense, and we’ll share your feedback with our product team for further consideration.