Enable/Disable Pathways

Enable/Disable Pathways like NGZ’s. Because Yarbo’s choices suck.

I agree this should be an option. I know there are work arounds but none that work for every situation.

Holy circle of hell batman! Man that’s a ton of no go zones. Bravo sir, well done.

I guess this is what happens when you can’t trust vision and ultrasonics.

Thanks for sharing your suggestion! If more users show interest in this as well, I’ll be happy to pass it along to our product team for consideration.

Wow! Thats gotta be a record number of NGZ! What are you avoiding on your property?

@Yarbo-Forum there are a bunch of suggestions for this across the forum. I would recommend it be passed along. This would’ve solved the issue last winter that the Tags had to be tweaked for if people just could’ve disabled their lawn pathways.

I have over 400 NGZ’s. Almost all are trees. Since vision & ultrasonic are unreliable, I have to use “gentle touch”. Currently in the process of clearing the 2 fields to build on, weather permitting. I’m 69 and it’s over 100 w/humidity, right now, NE Kansas is unworkable outside.

Wow. That’s a lot!

Take it easy until it gets cooler out there. No sense in having a heat attack or something!

I’m getting ready to do something similar on a new property. I’d love to hear about your progress.

I still think needing pathways to get between areas is a terrible thing. We should have travel zones between areas and the map is treated as one connected area based on labels. Pathways might be needed for tight corridors etc but not “required”…

I periodically revisit these suggestions and pass along the ones that receive the most interest from our users. I’ll also share the suggestion for an option to enable or disable Pathways with our team for consideration.

It would be nice to be able to add pathways as part of a plan.

And I thought 110+ were bad, luckily I’ve been able to remove and combine some lately​:grin: