This might be a silly question, but pathways include a “Blade” option.
However, I’ve not found a way to create a pathway with that option enabled, and have it specifically executed. I can game areas to cause that path to be be picked for transit, but that’s not the same thing.
a) Am I missing something in that a pathway with “Blade” enabled cannot be added to a scheduled task, or
b) Am I doing it wrong, lol.
c) The functionality I’m asking about might be redundant with an existing feature-request.
We have a small trail system behind us, as well as some narrow sections of lawn that need mowing that are not appropriate as areas. A pathway from an area, to an area (possibly back to the same one) would solve both issues, provided the pathway (with “Blade” enabled) can be specifically added to a schedule.
Anyone have an idea? Or should I post a feature-request to have “Blade=yes” pathways available for scheduling. I’ve mixed feelings on that, as I’d personally want the resulting “pathway” to have a definable width. Then again, giving pathways a width would help the navigation with object avoidance, so maybe that’s a good idea.