Why does it show the travel path when returning to the dock but not when traveling to an Area? With Pathway Offsets now available, it’s even more critical to see what path it’s taking. What does it do if it Offsets into an obstacle, fence or similar? When we created our Pathways we weren’t considering these clearances.
My guess is that for the area it’s traversing through that it will follow whatever the area setting is for obstacle avoidance. If it’s traveling through a pathway (or offset from the pathway) then it would respect whatever that OA setting is.
