Since areas need to be at least twice the core unit’s width, I set up a sidewalk path that almost doubles back over itself like this:
I thought it would throw snow East over the right sidewalk towards the yard when it was on the left path, but it instead throws snow North/South… Or West if the left path has the yellow line on its East side. It should either:
- Be able to be set up as an area (like I did initially) and handle the narrow width appropriately without needing the sidewalk… by seeing that the width is bigger than the core so it can go straight across on one side and then straight across on the other.
- Always throw snow towards the yellow line… even if the yellow is on a different part of the sidewalk, especially if the sidewalks overlap.
- (least desirable) Be easy to set where it should throw snow on each half of the sidewalk so it throws it correctly (when I tried to set that up, it would throw snow West towards the road when it was on the right side since the yellow line was on the East side of the left path and thus on its West side)… And when setting this up, it should not try to mark more of the path than desired (it kept auto completing around both parts of the sidewalk when I was trying to only select the East side of the left sidewalk)
I think #2 shouldn’t be too hard to implement for at least the overlapping case, but #1 would be more desirable since areas seem to be more robust.
