Deadends (and I think Sidewalks?) have a “Start”, but that’s not noted on the map.
Use Case: I am using Stubby Deadends (short Deadends) within Areas to enhance, alter, and provide variety to Yarbo navigation. I need to remember which part is the Start so I can select the correct one for the Work Plan to provide a Helpful Alternative Custom Kludge to navigation. It would be helpful if the map indicated the Start point of the Deadend (and Sidewalk?).
Thank you for sharing this thoughtful use case! I really appreciate your input—it’s a clever way to enhance navigation. I’ll be sure to pass this along to our product team for their consideration.
Shhh…Those Pathways end in an overlap…shhhh…I know the results are unpredictable, and I just mapped these three alternate Stubby Deadend + Pathways things, but they seem to work…so far.
I have another set of three that start and end in “meat” but go through an overlap. In one case the rover will hit the Stubby Deadend, go part way down the Pathway, hit the overlap, turn around, hop off the Pathway, and go back and use a different Pathway. I’m going to re-map all of those – it was my first experiment.
Sidewalks don’t have a “start” unfortunately Yarbo will run them in either direction , we need at least a toggle to allow or disallow that “deadend sidewalk” vs “normal pathway sidewalk”
I think the problem stems from Sidewalks being more like “Fancy Pathways”, that are just used to get from one place to another.
In my case below, I have 2 “clean-up” Sidewalks that clean the perimeter of a few areas. I used to include these Sidewalks in a Workplan, but what would happen is Yarbo would travel down Sidewalk 1 to reach Sidewalk 2 as part of the Workplan, then do Sidewalk 1 again as part of the Workplan, then travel down Sidewalk 1 again to reach the next area.
And very often, Yarbo uses these Sidewalks to reach an area just a few feet away fully reachable using a short Pathway. Granted the ends of both the Pathway and Sidewalk were close, but the Pathway was like 5ft long and the Sidewalk is like 100ft long. And by the end of this exercise, both Sidewalk 1 and Sidewalk 2 are spotless, but it’s a waste, so now I just leave them off the Workplan and by the end they have been cleaned just through their sheer existence.
What would work much better is to make Sidewalks their own thing, not a means to get from one place to another, and with a few more options like “1 way only” and defined starting end ending points.
I’ll add that we should be able to add pathways to work plans so we can ensure those are cleaned or mowed too, all of them, not just the ones it chooses to use.
Yup, I have the area next to where my wife parks that I want to clear with a sidewalk, it it’ll overlap the driveway and side yard and get used as a “shortcut” that area should only be traversed down the driveway away from the garage/house.