Remove zero turn

Remove all zero turns, do radius and U-Turns only. (Keep Smart Turns) Just change zero turns to radius turn Only, all turns, they are Smoother, quicker, tear up less, less chance to get stuck. The Leaf Blower tore up my yard, snowblower gets stuck. It’s just better.

I agree they should be removed from the core’s automatic choices, but I do think some people prefer it. I know one guy who exclusively uses zero turns for mowing his lawn. He swears it causes less damage to his lawn. However, he’s also very meticulous in rotating the turning locations and doing as many on concrete as he can.

We understand your concern about the lawn damage zero turns can cause. At the moment, we don’t plan to remove zero turns entirely, as there are certain scenarios where they are still necessary. However, we do recognize that the turning logic has room for improvement, and we appreciate you sharing your feedback with us.

I would suggest a surface type setting in the area, I’m finding the zero turns pretty damaging on non-paved surfaces with the snowblower. On the driveway the zero turns are tolerable but they also have less traction in many scenarios vs backing up and then starting off driving both tracks and slowing one down to turn into the snow. The surface type could also flag different “traction control” settings to minimize digging/high centering

I totally agree with you on that.

I understand In certain situations it has to zero turn, but the blower does non-stop zero turns as well as the Snow Blower which as the snow builds up on my gravel drive (because I can’t scrape it) it starts digging it self down in get stuck all the time. Also the head doesn’t lift up all the way when it turns in the back and forth passes and that makes it dig in worse because it pushes snow. Even if there is only 1” of snow that day, it’s the build up from many snows.

I would prefer an on/off selector for zero turns.

Allow the on/off choice for each area, because maybe zero turns can be safely used in some situations, but should be avoided in others.

@Yarbo-Forum Can we seriously look at either completely eliminating or seriously limiting these? Here’s an excellent example of how corners should be handled:

This is seriously limiting Yarbo’s true capabilities! It wastes battery, time, causes wear to the tracks, studs, and the surface. It should only be allowed if the user selects it otherwise we need something like smart turn. If I had $10 for every time I’ve had to rescue it just because of zero turns I could have bought a nice 2 stage snowblower, hired out snow removal for the season, etc…

I agree…zero turn should be under user control to turn on/off.

Hi there, thank you for sharing your feedback.

At this time, we are not considering completely removing zero turns. However, we do hear your concerns, and we understand the issues you raised about efficiency, wear, and the need for manual intervention.

Your feedback has been noted, and we are considering ways to further optimize the system logic. We appreciate you taking the time to share such detailed input.

@Yarbo-Forum I know it gets thrown around a lot about removing zero turns. I do think they have purpose for some. I’d ask they aren’t removed but just an option like they are for mowing. But I think smart turns need to be added to the snow blower (all modules for that matter) and if smart turns are selected (like for the mower) then the core shouldn’t take liberties and zero turn. A majority of the time it can back out of a situation where it choses to do a zero turn and drive straight out of instead. The unit spends way too much time agonizing on following the path lines precisely when they diverge into an angle. Smooth turns and continuous forward momentum, especially with snow would go a long way. Same with mowing. Keep track of where the head as gone over and mark those exact spots as cleaned. If it misses something (for the mower) then back up and get it or get it on the next turn. I know this sounds easier than it is, but there has to be a happy compromise in the current system architecture to achieve these types of results.

Totally agree. This would make a big difference in a lot of the “stuck Yarbo” situations.

Exactly. Providing options is best. What works for one person isn’t necessarily ideal for the next person.

:index_pointing_up: :index_pointing_up: :index_pointing_up:

Thank you for sharing your feedback. We take comments like this seriously.

Yes, zero turn is still useful in certain situations, so we do not plan to remove it completely. Your suggestion to keep it as an option, rather than using it by default in more cases, is very helpful, and I will share it with our team for consideration.

We also appreciate the detailed thoughts you shared on smarter turning behavior and smoother path handling. Feedback like this is valuable as we continue improving the system.

nailed it! :100::100::100::100::100:

I did apply for the PPP but was not accepted, if there are any other ways we can contribute and assist I would be glad to help out. I’m not the best communicator and I prefer to let situations/data speak for itself, but if there are any documented tests that we can run or scenarios that we could verify, etc glad to help out! I do think this is a great development platform and am excited for future developments.

Thank you for your interest in joining the PPP, and also for your continued enthusiasm in sharing your observations, videos, and supporting evidence.

We really appreciate the time and effort you put into documenting your experience so thoughtfully. Contributions like yours are genuinely valuable and helpful.

Agreed! Zero turns should ONLY occur if it is enabled. Even with another turn type selected, it will still do zero turns around the perimeter and when it stops (to go back to the charging station). Both areas in my scenario have ample working room to do all other types of turns.