Please stop Yarbo from making zero-turns at the ends of pathways and deadends because it damages the turf. There’s no need for this and it forces me to constantly move these around. Let us use smart-turns in these places instead.
And at the docking station. Its now a mud pit.
Last paragraph of this post…
They need to release a hotfix NOW to forbid zero-turns.
I was stupid enough to follow the robot around to understand what was happening to those destroyed spots and I 100% confirm. The dead spots are ALL in spots were I caught the robot perform a zero turn despite, I swear to you all, smart turn is selected.
We should start a movement « End the zero-turns now Yarbo »! @Yarbo-Forum
Anyone has a YouTube channel to get this trending? This might catch their attention?
Directly in front of the docking station is configurable to smart turn if you want (except on the snow blower). It’s under work preferences and called recharge turning mode
Still uses zero-turn… less, but does it… try it you’ll see…
yeah I would imagine that is because the pathway doesn’t give a lot of room to 3 point turn so it zero turns a little to compensate. I put large pavers in front of my dock and set it to zero turn. Smart turn kept running into the bushes on the side of my pathway and zero turn was digging a pit in the mulch in front of the dock prior to the pavers. I manually dock my other core right now because it is not in a Yarbo recommended configuration or location. If it backed down the pathway and straight onto the dock, I would have zero issues as it currently sits. Zero turn doesn’t have a lot of room to swing the mower without hitting bushes and smart turn would be even worse. Would love to see a smart turn out in the area and back nice and straight up the pathway onto the dock.
Every single robot I have nailed this… yes there is a bit of wear and tear in front of the chargers, but not a mud pit like Yarbo… you should not have to redo your landscape to support your robot.
Just specify that you need XYZ clearance in front of the charger, and use 1 million points turn I don’t care, with varying path to protect the lawn… this is a lawn mower after all… not and excavator…
Zero point turns should be banned… from dead ends, pathways, perimeters, NGZ border, diagonal turns… Banned. Now now. Everybody complains.
Yeah they should. I often wonder why when watching it do them that it can’t just back or pull further out into the area and get lined up instead of zero turning. I know it’s because the path lines are a hard set path for it to follow and the constraints of that are limited to it’s in the moment scenario, but man if it just had a little more logic to go I have 1000ft over here to play with let me go that way to get what I need to do accomplished.
I have contemplated if it would make more sense for the mower head (just the cutting heads) to fill in the area as they go over it. Sure, still use the path planning lines as a base, but fill in the entire area like you are painting a canvas by cutting the lawn. For those nooks and crannies, the rover can pull straight in several times or even better follow the contours of the turns with smooth non-linear turns. @Yarbo-Forum would something like this be possible?
Husqvarna asks you the width of the corridor it can use… so for example you could make your pathway, set the corridor width it is allowed to use (1 to x meters) and then it plays within those constraints…
WITH NO ZERO TURN
Worx will just come from any directions and park. The chaos solves the issue…
Mine is doing some strange mix of little small turns and complete zero turns, smart turns is set in area settings. I can hear the grass rip under yarbos tracks.
At 1:10 it is going backwards all the way never seen that before
At 2:50 it is leaving a whole lane, to do it afterwards, also never seen that before, bit that would be somithing I expect wit u-turn turned on.
My lawn nice will not last long under this conditions.
Hotfix it NOW @Yarbo-Forum
My preference is for Yarbo to simply back into the pathway and onto the docking station.
With the rear cameras there’s no logical need for it to drive forward to the dock then rotate around (either zero turn or smart turn) to back in at the last minute.
But my rear cameras don’t work, because yarbo support told me to add weight to the back to prevent it from lifting…
Move the weight out of the way, up is good.
This is probably why you’re having zero turns. It’s detecting your trailer hitch and weights as obstacles when reversing. Since it thinks it has no room available when backing, it zero turns instead. It could also be plotting these obstacles and triggering avoidance which would cause it to miss entire lines in some instances.
I have no weight or hitch and it zero turns…
It does not always zero turn, but more often than not. Like @Micke explains the algo is just messed up and no good.
Rear cameras are deactivated when tow hitch is detected. So that should not mess with turnstyle.
@B-Mod I don’t really have the time or the muse to fiddle around with the weight, it is yarbos job to deliver a working solution. I’m spending enough time to babysit the mower to get not behind…
Are your cameras working?
How many #’s of weight are you adding? I saw in the winter a bunch of users were adding ankle weights to the rear handle area of the core. Simple easy to attach with Velcro. They would not be in the way and no need to have the hitch installed. Just a thought.
The status seems fine. Obstacle avoidance works. I think all is good.
In my case it does not always zero turn. It does some 3-point back and forth but when in front of the dock, when it is not aligned it finishes with a few « wiggle » zero-turns. It is not full 180 zero-turn. But still.
But I moved the base on asphalt so it’s fine for now. But the random zero-turns it makes around perimeter, NGZ, dead ends, and even when doing zig-zags are ruining the experience…
Gotcha. Yeah sometimes it’s like I have no idea why it does what it does

