I have four sidewalk paths defined to cover my long curving driveway. Each sidewalk is a loop that runs roughly from the dock out to the end of the driveway, turns around, and comes back to the dock.
I have a plan that includes the 4 sidewalks. When I run the plan, it runs down each of the sidewalks out and back, then turns around and retrace it’s already-cleared route to the end of the driveway and back again. Then it starts sidewalk #2 and has the same behaviour (out and back, turn around, retraces it’s route). Sidewalk #3 is the same behaviour. Oddly, the final sidewalk #4 doesn’t do this. It does a single pass of loop #4 and returns to the base.
Obviously this makes the plan take about twice as long as it needs to. I read other threads about trouble with paths overlapping with sidewalks, so I removed all of those, and made sure I don’t have the ‘work twice’ option set anywhere.
Is this normal behaviour, or is there something I don’t understand about sidewalks?
I’m not sure if this is related to your issue but there is a known bug where if a sidewalk is the last item in a plan it doesn’t trace itself back. It goes forward and immediately returns to the dock. Try adding a small 5th sidewalk to see if this addresses the issue.
Ken, not sure what you mean by “out and back”. Is there an option I’m missing in the sidewalk config? I have the turning mode set to Zero Turn, and Work Twice turned off.
One of the sidewalks does overlap at the docking station end.
OK, so the behaviour I want is actually the bug . Thanks for clarifying.
Yarbo, please don’t prioritize fixing that “bug”, but when you do, add an option in the sidewalk settings to make them a 1-way path without doubling back!
For now it looks like I can get the behaviour I need with separate plans for each sidewalk.
Using an area for the curving driveway creates a lot of short segments, and Yarbo spends a lot of time turning and repositioning (and increasing odds of getting stuck). With the sidewalks it runs the continuous path much faster, and doesn’t get stuck nearly as often.
Yeah, maybe a way to “train” Yarbo how to clear skinny areas…sometimes the circular pattern works but often it doesn’t…I specifically want the snow to go to specific locations and if you don’t have the whole length of the long side of the skinny area selected for throwing it does a million tiny back and forths for the sections without the throwing set…so I ended up doing some overlapping sidewalks with reverse back selected(I don’t need to continuously run these areas so the ends can get deep and zero turn gets stuck…some combination of and optimized slope mode and sidewalks with a few more features will probably handle it👍