Smooth turns please

Is it possible to make yarbo make an actual smooth turn?

Not the go forward….stop…turn…go back…go forward…stop….turn…go back….go forward… Just to make a 45-90 degree turn.

I’ve seen videos of Lymow just FLY around turns and be as nimble as a jackrabbit.

I’m just tired of yarbo eating up lawn in the same spots because it’s regarded. ESPECIALLY with starting perimeter runs. just goes back, and forth, and back, and forth, and back, and forth. make a SMOOTH TURN ALREADY!

Rant over.

But really, make turns smooth already.

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+10000! Yes please! If you can do it with the manual controller, it should be possible in automation.

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100% for this and I don’t even have mine set up yet.

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We’ve all been wishing for this!

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Yes please :folded_hands:

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OMG this is such a big thing. Why can I manually perform a nice smooth arc of a turn when using the controller, but when Yarbo trys to imitate the same exact arc, it turns into the silly “move straight forward, stop. zero turn a bit. Stop. Move forward. Stop. Another small zero turn. Then back up for some weird reason. Then move forward and another slight turn”. Why is that?? Drives me crazy for a variety of reasons, and looks embarassing.

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They could practice by abolishing zero-turn as a first step… you know… just as a test project in preparation for real smooth turns… so we don’t set the bar too high… you know how things are… « they understand our concerns and sent our request to the appropriate department for consideration….. »

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That sounds like a good step forward, yet looking at the way Yarbo behaves I think a vastly different strategy is necessary.

If you disable three-point turns and just let Yarbo destroy the lawn (I have a piece where it doesn’t matter) then it behaves a million times better. I’m not even sure it destroys the lawn more at these spots because it makes fewer idiotic moves. It seems Yarbo has problems moving one track faster than the other and landing in an expected spot.

This leads me to revisiting the whole routing system. Rather than having planned exact spots to land at, Yarbo should know where the boundaries are and it should have rough waypoints. From there on, Yarbo can incrementally apply more/less track speed to arrive at the desired spot without going outside of the boundary. In the current setup Yarbo does its utmost best to drive on the waypoints of the ideal points with straight lines.

Three-point turns give an intermediate local optimum which can be used as a strategy in the more fluid system in cases where the turn radius becomes too small and we’d get out of bounds.

Also, a smooth turn would allow for momentum to keep going, as opposed to constant starting and stopping, which is terrible for the lawn.

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FWIW, deadends do not have this stop-turn-start unless Yarbo is out of the path, most of the deadend is smooth, so it’s certainly feasible

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Oh please give me smooth turns…

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We understand your need for smoother turns, and I’ll share this feedback with our product team to see if we can make improvements that help reduce lawn damage.

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@Yarbo-Forum Please get rid of the segmented path lines and introduce fluid continuous turns. It should only need to turn the current way on an extremely tight radius. The current segmented pathing and turning style at each segment is so inefficient.

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YES! I’ve been struggling to find a name for them. Now I’ve got it. Segmented turns are TERRIBLE.

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Asking for “smooth turns” on a tracked machine might be like asking for a submarine to pull a skier. If you have ever operated or seen a tracked construction machine do a turn…it tears up the ground under the tracks because some of the track is sliding sideways. I do agree that the back and forth turns Yarbo makes looks ridiculous and when manually mowing it looks so much better that you begin to wonder who programmed the turn code!

Tim

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Have you used a tracked machine manually? I have. If you want to keep terrain whole, you do gentle turns because at least it’s better.

In effect, this is what Yarbo tries to do with three-point turns. They are the equivalent of gentle turns to turn on a closer stop. Why drive forward to the next three-point turn if you can do a way more gentle turn along the way? Taking the gentle turn means less driving over the grass, less turning in a specific spot, and a less or equivalently fierce turn. It seems to be better in all cases? Just fall back to three-point turn when the turn is to sharp.

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ahem…

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Nice!

It’s weird though. I thought Yarbo here mentioned on this forum they did not sponsor content and that all reviews were genuine, yet this reviewer says they’ve received their unit for an earlier review :thinking:

Anyhow, the review of Yarbo is very positive versus what I’ve been experiencing so I don’t put too much faith in the Lymow portion either. Sure hope they copy those turns!

Yeah I have, that’s why I responded. It does depend on the machine, the type of track, and the composition of the track. But even with smooth rubber tracks, it’s easy to tear up turf. That’s my experience operating one, and also while watching experienced operators.

I do think the turning coding (and the slope code) has some serious defects. Just ask the worn out places in my pasture. Also the battery management code. I like that one of the ideas is to open source the code. Won’t happen, but I do imagine that if just even had macro access, to create script-like functions, I could get my hills mowed and my battery not charged AND LEFT at 100%!!!

Tim

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Any updates? seems like crickets from Yarbo recently. we can do smooth turns from the remote control, so why not autonomously? Come on guys.

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