Suggestion for expanding mower turns into perimieter

Can we please have Yarbo go into perimeter area when making turns to prevent missed strips of grass.

Could also allow for more sweeping turns doing a smart turn, instead of back, forward, back, forward, back, forward, back, forward, miss strip of grass, rinse, repeat.

I also have a hill with a sidewalk across the top where I try and get yarbo to turn, but recently it’s been trying to turn at the top of the hill, DESTROYING the grass there. If it were ‘smart’ it would be able to turn in the perimeter area, which in this case, is a sidewalk, preventing damage to the grass.

I’ve included the entire standard width of sidewalk in the map, so I can’t go any farther without getting into stone garden beds.

(picture of the hill from last year)

I like this idea. but it needs to be optional. It actually used to do this everywhere - early last year I believe. The real solution for the missed grass is to FIX the math in the algorithm. The misses are completely repeatable.

The reason I say Optional: Given the current logic, I manually vary my perimeter lap count to shift the turnaround point. This helps with turf wear.

Being able to configure “turn around zones” or something would be really useful, change the “expand area boundary” by just letting us draw an expanded and/or approved turn area near the edges. If there were a way to label surface type and/or say how damage resistant areas are much smarter patterns and decisions could be made. Dreame does some of this with their indoor vacs, they can automatically detect carpets/throw rugs and change how the vacuuming and mopping process executes/behaves.

Drawing Safe Zones would be awesome. I may be clear on 3 sides of an Area but there’s a fence on the 4th side. This makes Expand Area worthless. I’m sure there’s some good use for it, but I haven’t found it.

I always thought the same thing, I can’t grow all 4 sides of any of my zones, it is a useless feature for me.

OMG, Safe zones! Yes! @Yarbo-Forum Please do this too…

  1. Allow turns in perimeter runs track
  2. Safe zones to allow for extension outside of perimeter in SELECTED areas (draw them just like trimmer zones, snow blower throw direction)

I’ve been able to do it by drawing a NGZ where I don’t want it to drive outside the border

I never considered that! Thanks. Sometimes I feel so dumb for missing simple workarounds like this.

Shouldn’t need a work around though​:sweat_smile::sweat_smile::sweat_smile:, and don’t worry, Bryan caught me at least twice being dumb this week​:sweat_smile:

With the recent rash of robots ignoring NGZs, I personally wouldn’t use this in areas where Yarbo could possibly die.

I think that’s only an issue inside areas…but never know so :sweat_smile::sweat_smile::sweat_smile::sweat_smile::sweat_smile:

Thanks everyone for sharing your experiences and ideas. I’ve passed your feedback along to our team for further consideration. We appreciate your suggestions and will keep them in mind as we continue improving the experience.

I’ve figured out a potential solution for my fringe case.

I’ve expanded the area by 2 feet on all sides (YARDSTICK FTW), and selected ignore perimeter runs under the settings for the area.

Testing will commence on my next run in 3 days.

Keep in mind it can now use that expanded area for travel paths inside and through that area. Maybe it doesn’t matter in your case.