Zero Turns are a real problem

Yep. Not interested in perimeter passes.

The S1 needs an ability to make

shaped work areas, where the turn-arounds will be, instead of perimeters, and then run the area pattern.

Can someone explain to me like I just woke up why the MP/M1/B1 can smart turn but S1 doesn’t. Why is the movement of the core not applicable to all modules? Why does it appear programming is siloed by module?

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Good question. Logical thought.

I was told over a year ago when I first got mine that zero turns are the most reliable turns for snow blowing. My complaint was during docking, I wanted smart turns as it was digging a rut in front of the dock with zero turns. Seeing it come off the dock and trying to turn up a hill on the lawn and get stuck when it was backing up, I stopped questioning it. The decision made sense then. But I see the complaints users with hard pack and gravel has and it doesn’t make sense for those scenarios. For asphalt and concrete, I kinda like the efficiency of zero turns. But when it shoves snow during those turns, that’s when I’m a fan of the perimeter passes OR the smart turns. Agree it should be a user choice. I’ve also beat them up for a while about the module silos. That’s also a divisive topic. Some users want it to be the dividing line for everything. Some don’t. I hate that I cannot access the other modules settings if the module isn’t attached. I do think uniformity across all modules for the settings should be the way. Maybe there’s a way to use the labeling to filter on just the module that’s attached and remove the filter if you need to. I’m sure some talented UI/UX guy could come up with a better way.

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Thanks for sharing this and for the detailed explanation. We understand that the current turning logic still needs improvement, especially in deeper snow conditions. I’ll make sure to pass your feedback and suggestions along to our product team for further review.

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I thought we were doing good this weekend…I was catching when Yarbo was trying to get stuck and saving it, didn’t have to do any rescues on Saturday, but still getting regularly stuck due to zero turning… more examples added

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Similar problem here with the big storm. Lots of crazy zero turns on a tiny narrow path causing the Yarbo to get stuck. For some areas it would be great if you could have it build a plan like slope mode where it goes up and back on the same path but tell it NOT to zero turn and to instead reverse back. This would be really useful near the road where i can drive it straight into the wall from the plow and reverse it out but any sort of turn there gets it stuck.

This design is perfect but turning at the end is a mess.

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I think this sums up the turning problem well. It looks like to save time, Yarbo tries to shortcut the process by zero-turning without raising the module. All this does is dig a hole. When this is unsuccessful and Yarbo realizes it is stuck, it does back up, raise the module, etc but very often, by this time it is too late. It just got itself stuck too well. I may be misremembering, but I don’t think it worked this way last year. I thought it always raised the module before turning.

It’s just a little crazy because presumably, Yarbo has just removed a deep swath of snow, and there is snow yet to be removed on at least one of the sides. Why would it ever make sense to zero turn with a lowered module in this case? There’s more snow to blow. The ground isn’t perfectly flat.

The sad thing is to watch it because even when it works, it does the same thing, every, single, time:

  • Cut a path through the snow
  • Zero turn with module down
  • Oops can’t turn because…snow
  • Try to free itself by raising module/backing up
  • Now that it’s free, turn properly
  • Lower module
  • Repeat
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Yeah I was watching it yesterday on slope mode, it was doing exactly that…must have been trying to zero turn at the end of each pass nearly getting stuck for 10-15 minutes of the plan where it could have just backed up after raising the module first…saving all that time and energy. It did eventually get stuck once it got to some deeper stuff with ~10% of the area left​:melting_face::melting_face::melting_face:. It’s definitely better than before…in most ways

Exactly. Seems to me the ‘track slippage’ issues can mostly be resolved by following this simple strategy…

Step 1. Stop trying to move forward. You’re digging a ditch.

Step 2. Completely raise auger

Step 3. Back up

I feel like if this was the initial strategy for getting Yarbo un-stuck, it would likely work most of the time.

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Thanks for sharing your detailed observations and thoughts on the zero-turn behavior. I’ll pass the issues you’ve experienced, along with your suggestions, to our product team for evaluation and consideration of possible optimizations. We appreciate you taking the time to explain this so clearly.

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Why does the bucket turn towards the uncleared section that it’s working in when running slope mode? On the first pass we all agree it can’t just zero turn at the end of the row, but there could be uncleared snow on either side. But once the 2nd row starts there’s no reason to turn towards the uncleared section. Today Yarbo got stuck at least a half dozen times turning the wrong way, a few times I noticed, paused it and manually backed it up to the beginning or turned it around the other direction…so frustrating :melting_face:

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Yup. Makes no sense.

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Hi there, thanks for bringing this up and for the detailed explanation. I’ll share this feedback internally to see whether improvements can be made to the turning behavior in slope mode.

We appreciate you taking the time to point this out.

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https://photos.google.com/share/AF1QipPz7i1TxH-7TYDjkE15lGN0ARU3Df1SWaaQ4hSkMp_TIyBiW0xZph5GN4D67LmE0g/photo/AF1QipOIvAypWdStyTMgarEfCUsHF0Q0Wf4YbTrcGXI0?key=Q2trU2FwU3lzZGNLazg2cllTcTJYdFZmWFF4VGd3

Can’t even get back to the dock…if only sidewalks worked reliably so I can make a dock/undock routine​:melting_face:

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How’s that zero turn working out? :melting_face::sweat_smile:

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Should up vote this Suggestion and or add your own. Remove zero turn

Zero turns are a problem and I wish Yarbo would minimize them, but OMG that doesn’t seem to be the biggest issue in your video. That’s some deep stuff and steep angles. It wouldn’t surprise me if it had trouble even without zero turning.

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Some snow is just too much, even for the mighty Yarbo. Now Mega Yarbo…

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Huh, thought I upvoted it…did now​:grin: also my suggestion over there: Remove zero turn - #4 by rcguymike